Tuesday, 17 January 2017

Goblins Round 1

Finally Nob Gobbla had disposed of his most fierce rival Gonk the flatulent and the Squigs would eat well tonight. Now all the diminutive goblin needed was some muscle to help him keep his men in line. Something so stupid it would never question its new master... a light flickered in Nobs head .

As soon as the sun set the camp was packed and the goblin rabble began its march. A crescent Moon was rising over the camp a good sign for the things to come.

I wanted to Start with a bit of a balanced force of goblins so that no matter how the campaign went I would have a solid core to build from.

My first decision was between a Grot shaman and Grot warboss, the war-boss with a moon prodder and squig seemed the best choice it’s unlikely he can hold a fight against some of the other heroes out there but he is versatile and can pack a punch.

I required 2 battle line units so I went for the only real choice I had and went for 2 units of moonclan grots 20 with bows 20 with spears.

One of the main reasons I started collecting goblins was I loved the squig models so I took a 10 man unit with 2 herders. Hopefully this will pack enough punch to deal with any troublesome units my opponent may take.

With only a few points left I filled with with a wolf chariot they're a bit rubbish but hopefully it will be quick enough to help with objectives and turn combats(yeah right)
Round 1 list:

Grot warboss 80pts
20 Grots(bows) 120pts
20 Grots(spears) 120pts
10 Squigs 120pts
2 Squig herders 20 Pts
1 wolf chariot 40pts

Hopefully next round I will be able to add some punch to the army or get a few more units towards the great moon clan battalion.
Painting goals
Luckily I have painted most of my goblins already so I will be using this campaign as a good way of getting everything finished off.


  • The bases need finishing on all 41 goblins and most squigs
  • 4 squigs need repainting due to chipping
  • The crew for my chariot need completely painting. 

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