Sunday, 9 April 2017

Sylvaneth Dryads

First 5 Dryads for my Sylvaneth army are complete, with the next 5 nearly done too.



Saturday, 18 March 2017

Chaos turn 2

Skra returned before the Brass Throne with the flesh and skulls of the lesser goblins his warriors slaughtered. However Khorne was not amused, an idol had been destroyed by goblin survivors during the bloodshed.
His torture felt eternal, but he knew his masters will was law.
Skara now has returned with a new lieutenant by his side, known only as the Reaver, a Mighty rider, atop a Juggernaut ready for war. As Skara returns to the mortal realms, he can see the Gods most stubborn of foes.....Elves

Friday, 17 March 2017

Aelves Round 2



The Sky Cutter swept down between the rocks and landed amongst a sea of bone. The giant eagle that bore the graceful craft pecked amongst the dry carrion whilst the riders leapt clear and began loading the injured and the dead onto the deck.  Reavers galloped to the rocky outpost, the clack of hooves alerting Ethoric Windhelm of their arrival. "We have it my Lord" the captain bellowed frantically. Ethoric gathered a large bundle gently into his arms and mounted his horse, racing behind the Reavers, out of the camp and towards the forest.

Ethoric was greeted by a line of Spire Guard whispering nervously, their spear tips and arrows primed towards the darkness. The Seahelm dismounted and held the bundle in front of him, letting the swaddling fall free onto the forest floor revealing a gleaming golden egg. Something stirred, scattering leaves and shuddering the trunks of ancient trees. Ethoric tenderly lay the egg on the moss and bowed his head. He called something in a tongue long forgotten. On one knee he waited as the darkness drew closer.






Dragons!
I got lucky against Ev in the last game; I rolled some critical saves at essential times and my SkyCutter wreaked havoc. I held my stronghold and maintained all of my units despite suffering many casualties. My prize? A behemoth! And what better than a Dragon for my Aelves. I have the choice of two in my model collection. A Dragon Lord or a Carmine Dragon. The Dragon Lord would give me a double advantage of having another battlefield general too so we've agreed that I can use the Carmine Dragon at half health for my upcoming battle against John's Khorne horde. Here's hoping the current small size of my army doesn't count against me. I think the reward for this map is a unit of Elite infantry so I'm looking forward to using my Shadow Warriors in the future.






Wednesday, 15 March 2017

Goblins Round 2

Gronk the troll swallowed down his fifth goblin with a brief squeak and a loud crunch. Nob Gobbla smiled he had been smiling all week since a new batch of mushrooms arrived from the Pirate shore. He knew the lads would want in on them, but how to deal with the sneaky gits who would try to pilfer from his stash?

Nob Gobbla burst into a fit of giggles as a idea formed, what if he swapped the shrooms?

Whats the worst that could happen giving the thieving gits mad cap mushrooms!  

This month i will be adding 3 trolls to my list to hopefully add a more resilient side to the force.


I chose to attack the pirate shore this turn for 2 main reasons first is it will be a good way to pick up a group of fanatics and secondly I don't think its a location that many people will try and steal away from me!

*Insert plotting cackle*

I will be fighting Ev's death army in the watchtower my plan is to start Nob Gobbla and his body guard of trolls in the tower and just hope to hold off the waves of undead long enough to survive the game!

Painting 
This month i painted up and based the 3 trolls and hope too get 2 gaints finished that have been sitting on my painting table for too long!

Friday, 3 February 2017

Lost Isle Round 1 Summary

Lost Isle Round 1 Summary

The first round games are complete and a number of close games played!
This turn the commanders turned their beady eyes on the following locations. 

  • Vitali  Vondrak (death) - The lair of Norouzi
  • Ethoric Windhelm (order)  -  The lair of Norouzi 
  • Nob gobbla (destruction) -  Arjan badlands 
  • Skara skull lasher (chaos) -  Workshop of Namdar
This meant that Vitali and Ethoric would compete to activate 2 ancient monoliths of power to awaken the great beast that lay within.

Ethoric Just edged out victory with the gods favoring his rolls and despite taking many wounds and struggling to hold the objectives not a single unit was lost.

To the west however the hordes of the blood god were constructing a monument of skulls to please their dark patron when  a goblin rabble stumbled across them on the hunt for troll bait.

All was going well for the followers of khorne cutting a bloody swathe through the swarm of greenskins till their chariot drove full pelt into the pile of skulls scattering it to the winds.

This put the scores after the first round at:


  • Vitali  Vondrak (death) - 3
  • Ethoric Windhelm (order)  -  4
  • Nob gobbla (destruction) -  5 
  • Skara skull lasher (chaos) - 3


  • After reinforcements the following units were added to each army:


  • Vitali  Vondrak (death) - 5 grave guard
  • Ethoric Windhelm (order)  -  carmine dragon
  • Nob gobbla (destruction) -  3 trolls
  • Skara skull lasher (chaos) - skull Master herald of khorne
  • Saturday, 21 January 2017

    Death Round 1

    Vitali Vondrak paced impatiently around the throne room of Frosthelm Keep, feeling his anger rising. For countless centuries his family had ruled the Vondrak realm under his fathers rule. It had been more than a hundred years since anyone had even dared to rise against his family and it had been Vitali himself who had done what was needed to be done to restore rule. But what thanks had he received? Seen by his father and brothers as the renegade of the family, always seeking to push the boundaries of the realm by conquering neighboring
    lands he had long since been sent to the frozen wastes of distant Frosthelm to rule the frozen wasteland. The long years had only served to increase his frustration at the lack of ambition his father showed. For too long had he sat idle and he was growing more and more desperate to feel the thrill of war again.

    News had reached him of the strange occurrences surrounding the ancient gate in the mountains of Frosthelm and had thought of little else. The gateway had been dormant since even before his birth but the ancient stories had told of the passageway to a distant land known as the 'Lost Isles'. Untold power and unimaginable wealth was said to be located in this mysterious land and he was determined to claim them for himself!  Stirred into action he called out to his faithful Necromancer Dregan.

    "Prepare the troops. We once again go to war!

    Thursday, 19 January 2017

    Aelves


    The red dragons of Azyr were a sight to behold. Ethoric Windhelm watched, fascinated as they swooped on the warm winds to snatch at shoals of fish, their armoured scales glistening in the rays of the sun like rubies, their wings beating with grace and force. 'Set Sail Captain' he called with a smile. He turned to his men. Rows of Aelves stood tall and proud in armour of shining silver and gold on the deck of the ship. They brandished deep blue shields adorned with the red dragon sigil of the Dawnspire.  'Long have the Aelves of the Dawn Spire patrolled these waters and  always have the Red Dragons watched over us . Now we sail into lands unknown to face our enemies and to purge those lands of Chaos, Death and Destruction. By the Grace of Sigmar the Dragon Lords will follow us into glory!" In unison the Spire guard slammed their spears into the deck.  'For Azyr!' They chorused 'For Sigmar!'. Above them, a dragon roared.

     I love the idea of the Aelves having some mastery over mythical creatures such as dragons, giant eagles and Phoenixes. The aim with this army is to build from a basic 500 points of battleline units with decent ranged attacks. My hero, the Lothern Sea Helm Ethoric Windhelm will hopefully give  a significant ranged buff these units need in the early turns to avoid messy close quarters combat. Eventually I hope to introduce dragons and dragon blades. This gives me the potential to build towards 3 Warscroll battalions.

    Lothern Sea Helm. 100 Points
    5 Reavers. 160 Points
    10 Spireguard 120 Points
    Sky Cutter 120 Points



    Wednesday, 18 January 2017

    Chaos Turn 1

    The Chronicles of Skara, Skull Lasher.


    Kneeling before his creator, the lowly herald of Khorne listened as the words filled his daemonic being. His Master demanded more skulls for his enormous bone coloured throne and tasked Skara to travel to the mortal realm and to the Lost Island. Many eager travellers ventured there after its discovery, but all would face the might of Khornes Daemons.

    To prove his worth to his Master, Skara was only sent with the bare minimum of warriors. It was only when he had claimed glory in battle that Khorne would allow more of his soldiers to join in the glorious murder that awaited.


    To start I looked at my long term game plan with my daemons, reading into their style and what I had available. To begin with I was hard pressed to decide between 40 Bloodletters to accompany the herald or try for a mix and go with small units who would hopefully smash the enemy with a might strike. However after weighing up all my options, in the end, I chose to take 30 Bloodletters and 5 Flesh Hounds, to unbind any magic that enemy wizards may attempt to cast. Hopefully I will be able to bolster my horde with more daemons and followers of Khorne who are willing to die in the name of the Blood God

    Tuesday, 17 January 2017

    Goblins Round 1

    Finally Nob Gobbla had disposed of his most fierce rival Gonk the flatulent and the Squigs would eat well tonight. Now all the diminutive goblin needed was some muscle to help him keep his men in line. Something so stupid it would never question its new master... a light flickered in Nobs head .

    As soon as the sun set the camp was packed and the goblin rabble began its march. A crescent Moon was rising over the camp a good sign for the things to come.

    I wanted to Start with a bit of a balanced force of goblins so that no matter how the campaign went I would have a solid core to build from.

    My first decision was between a Grot shaman and Grot warboss, the war-boss with a moon prodder and squig seemed the best choice it’s unlikely he can hold a fight against some of the other heroes out there but he is versatile and can pack a punch.

    I required 2 battle line units so I went for the only real choice I had and went for 2 units of moonclan grots 20 with bows 20 with spears.

    One of the main reasons I started collecting goblins was I loved the squig models so I took a 10 man unit with 2 herders. Hopefully this will pack enough punch to deal with any troublesome units my opponent may take.

    With only a few points left I filled with with a wolf chariot they're a bit rubbish but hopefully it will be quick enough to help with objectives and turn combats(yeah right)
    Round 1 list:

    Grot warboss 80pts
    20 Grots(bows) 120pts
    20 Grots(spears) 120pts
    10 Squigs 120pts
    2 Squig herders 20 Pts
    1 wolf chariot 40pts

    Hopefully next round I will be able to add some punch to the army or get a few more units towards the great moon clan battalion.
    Painting goals
    Luckily I have painted most of my goblins already so I will be using this campaign as a good way of getting everything finished off.


    • The bases need finishing on all 41 goblins and most squigs
    • 4 squigs need repainting due to chipping
    • The crew for my chariot need completely painting. 

    The Lost Isle Campaign


    The Lost Isle Campaign


    I have always liked the idea of map based campaigns. A group of us wanted to start a campaign this year so We got to work making a rule pack. The first draft was a huge complicated beast so we decided to tone it down to make it some thing far more open and easy going.

    So over the next few months the players will hopefully be updating the blog with their army progress and the events on the lost island!

    Oh feel free to re-use any parts you enjoy!


    The lost isle rule pack
    The lost isle has been drifting through the realms as long as people remember. Many have tried to settle but the wild nature of the place has caused all but a few to fail. It is a land of riches however and a few will stop at nothing to seize its power.



    This campaign is focused on an island floating through the realms where players will take a small army and grow it over a number of campaign turns to finally claim victory!

    Winning the campaign


    The first player to reach 30 glory will win the campaign. Glory can be gained in a number of ways:
    • 1 glory for fighting a battle
    • 1 glory for having a fully painted army (scored each event round) 
    • 1 glory for having written a blog post (scored each event round) 
    • 2 glory for each area owned 
    Start of the campaign.
    Each player begins the campaign with a minimum of:
    • One non-monstrous hero on foot with no additional magic items or command abilities. 
    • 2 battleline units 
    • Any number of non monstrous units 
    This army may not exceed 500pts.

    Campaign turn

    Each campaign turn each player selects area on the map they wish to investigate. If two or more players pick the same area they will battle. Any remaining players with choose opponents starting with the player with the lowest glory.

    Battles

    The game played is decided by mutual consent between players. Failing this the person who was challenged may pick the battle type.

    Post battle

    The winner of the battle claims the tile they selected.in addition glory is awarded and both players can:

    • Roll on the following chart to see what followers their warlord has attracted (you may do this first before choosing what option you wish) 
    • Gain the benefit from the area they have just claimed this turn(if they won the battle) 
    • The player may select gain a battle line unit of there choice instead. 
    If the unit would cost less the 150pts they may take multiples of the complete scroll so long as the total cost of all scrolls remains equal to or less than 150pts

    The Crag

    +200 reinforcement points

    Workshops of Namdar
    A war machine of your choice

    The Misty Isle
    A extra spell for a single wizard or roll a command trait

    The Lair of Norouzi
    A monster or monstrous mount

    Bewildering wood
    A mercenary wizard/priest of your choice

    Arjan badlands

    A unit of large foot troops

    Addled marshes
    A single unit may poison their weapons so they inflict double damage on a to wound roll of 6 or more

    Ruins of Zalfari
    A Magic weapon at random for a hero

    Pirate shore

    A unit of elite infantry

    The great steppes
    A unit of cavalry

    Stone bridge
    A mercenary fighter hero of your choice

    Table for random troops
    2   A Magic weapon at random for a hero
    3   A wizard/preist of your choice
    4 A warmachine of your choice
    5 A unit of cavalry
    6 A unit of large foot troops
    7 A unit of elite infantry or +100 reinforcement points
    8 A unit of cavalry
    9 A unit of large foot troops
    10  A fighter hero of your choice
    11 A monster or monstrous mount
    12 A extra spell for a single wizard or roll a command trait

    Tuesday, 3 January 2017

    Skavenblight Scramblers

    Just a quick update of the Blood Bowl team I've been working on over Xmas. 6 done 6 to go!