Thursday, 10 November 2016

Black Knights Complete

The unit of 5 Black Knights are finished. Didn't spend too long on them but tried out the new Valhalla Blizzard texture paint which I'm impressed with. Went on very easily and looks very good! 

Next unit to work on is a unit of 40 skeleton warriors!






Sunday, 6 November 2016

Age of Sigmar Autumn Campaign

Death V Aelves.
(Based on the battle plan Noble Sacrifice)
1000 points.

Aelf Force (980)
Leaders:
Archmage Turic
Loremaster Galearon *General with Tenacious (+1 to wounds) and allows re-roll of battle shock.
Battleline:
10 Reavers
Other:
10 Sword Masters
20 Seaguard

Death (960)
Leaders:
Necromancer
Wight King *General with Black Axe
Battleline:
20 Skeleton Warrioirs
20 Zombies
Other:
5 Black Knights
10 Grave Guard
5 Hex Wraiths

Archmage Turic has issued a scouting party to survey the ruins of Mistmarsh Outpost- an ancient ruin in the dangerous wastelands near the Aelven city of Thanor. He believes that the location of an artefact of extreme power can be found inscribed on the walls of the temple…


Galearon, Loremaster of Thanor, flanked by his swordmasters surveyed the broken shell of Mistmarsh outpost. Once a mighty Duardin fortress it had fallen to chaos centuries ago. Defiled and shattered, its empty husk loomed over the dark wasteland.

 Something stirred in the rolling mists.

Reaver scouts flanked the Numinous Occulum on restless horses as two units of Seaguard secured a defensive line, nervously awaiting whatever lay in the shadows. Cast in a shimmering glow of light, Archmage Turic began the incantation to unlock the secrets of the  Occulum knowing that the energies within would be dangerous and hostile. Without the secrets of the Duardin however, the artefact would never be found.

 Scratching through the dirt, Death moved forward…



Turn 1

Death moved forward out of the shadows.

Aelves turned the mechanism was turned to 5

Mystic Shield Cast by Archmage

Loremaster fails with Arcane Bolt

Reavers move back and fire into Black Knights killing 2

Reavers cause 1 wound on Hex Wraiths

Seaguard fire a volley into unit of skeletons but only kill 1.


Turic, infused with the winds of magic, shielded the steadfast Aelven troops and began the incantation which would surely reveal the secrets beneath the stone floor. The Duardin wheel rotated as he spoke. With a flick of his wrist Galearon cast an Arcane Bolt towards the ambling skeleton warriors shuffling from the shadows but its energies dissipated in the mist. Aelven arrows sang through the air and cut down the encroaching horde. Glowing Hex Wraiths , like toxic mist, suffocated a Reaver and his steed but the broken limbs of the skeleton army prevented them from coming any closer to the battle line.



Turn 2

Aelves turn the mechanism to 14.

Mage casts mystic shield

Reavers kill 1 Hex Wraith

Reavers kill 2 more Black Knights

Seaguard kill one more skeleton and injure a Hex Wraith



Death commands Hex Wraiths to charge the Reavers, killing one and wounding one.

Skeletons and Grave Guard fail charges but advance forward slowly.



Seizing the initiative, the Aelven mage successfully shielded his force again and turned the wheel – Beneath his feet he sensed a malevolent energy stir. More arrows flew into the advancing lines of undead shattering their advance but Turic knew they would keep coming until the secrets of the Duardin were theirs. Outside the Occulum, Turic heard the cries of another Reaver. He must hurry…





Turn 3

Aelves turn the mechanism to 1, inflicting mortal wounds across the battlefield.

3 Seaguard killed

Loremaster and Mage suffer one wound each.

Shield of Saphery fails

Loremaster kills a Hex Wraith with Arcane Bolt

Reavers fail to get any wounds on Grave Guard

Reavers flank the Necro mancer but fail to charge in.



Death Black Knight killed by the mechanism

Necromancer suffers two wounds

Wight King suffers a wound

One skeleton killed and 2 more absorb wounds suffered by the Necromancer.

5 Hex Wraiths and 5 Black Knights arrive as reinforcements at the edge of the battle field

Necromancer casts Vanhels Danse Macabre on the skeletons

Grave guard gain 2x attacks and slay 4 seaguard, losing 2 in retaliation.

They then pile in and kill a sword master.

Skeletons kill 4 more seaguard and lose 2 in retaliation.

Sword masters kill 2 Grave guard.

2 seaguard flee in battle shock.



Fortune favoured the Aelves again as the forces of Death, led by a Wight King failed to make progress towards the outpost. Turic heard felt the wheel click and a sudden thrum of energy surged and pulsed from the Occulum -it’s maliciousness slaying warriors across the marshland with its fiery touch. Surprised and in fear of what was to come, the Aelven attacks faltered. New waves of Deathly cavalry galloped into the battle. The Necromancer, fuelled by the hatred within the air infused his shambling skeletal forces and willed them into the Aelven ranks. Seaguard shields splintered and their spears snapped in two as the horde smashed into their defensive lines. Grave Guard with rictus grins and glowing eyes slashed and scythed into the spearmen with only the sure footedness of the Swordmasters protecting them from further casualties.



Turn 4

Death Necromancer summons 20  zombies- Loremaster fails to dispel it (rolls snake eyes)

1 Grave Guard is summoned

2 skeletons rise from the dead

1 Hex Wraith is destroyed crossing the gaping chasm.

Grave Guard pile in and get two attacks on the sea guard wiping out the right flank

Swordmsters pile in but only slay 2 skeletons and defending themselves against the returning attacks.

Right flank sword masters kill Grave Guard unit.

Loremaster kills one skeleton

Remaining seaguard kill one skeleton.



Aelves turn the mechanism to 30! With General ability (31 and it’s game over)

Duardin energy spills across the battlefield killing 3 skeletons, 6 zombies, 1 Black Knight, 1 Reaver, 4 seaguard and 4 swordmasters.



Reavers fire into Black Knights, killing one and wounding another.

Loremaster kills a Hex Wraith

Wight King fails to wound swordmasters

Swordmaster bladelord fails to wound any skeletons

Black Knights fail to cause any wounds on Reavers and Reavers kill one Kinght.

Zombies fail to kill lone Reaver (Set on killing the necromancer)

Swordmasters cause two wounds on the Wight King

Necromancer causes one wound on charging lone Reaver but the Reaver fails to land the killing blow

5 skeletons, 2 zombies flee in battle shock…



The tide of battle was turning. The Necromancer summoned the dead to rise from the earth- ancient skeletal warriors with clacking jaws and grinding bones pulled themselves from the dampen earth. Fresh corpses groaned and shambled mindlessly towards the Occulum. Aelven broadswords sent limbs scattering. Galaeron inspired  his troops by severing a charging Hex Wraith in two but they were losing too many units.  Across the right flank the Grave Guard killed the last line of Aelven Seaguard whilst fearless Swordmasters engaged the Wight King in a brutal whirl of slashes and parries. A flanking Reaver unit, decimated by the pulse of energy from the Occulum made one last charge towards the Necromancer- the lone Aelf, his quiver spent, swung his sword in vain as a wall of zombie corpses prevented his advance.





Turn 5…?

Aelves win the roll and turn the mechanism to complete the mission. (36)



With the battle looking lost and more skeletal fiends rising from the earth Turic knew he had to move fast- ignoring the pain that wracked his body and mind he turned the wheel one last time. With a thunderous crack the stone floor of the Occulum opened on ancient grinding gears. From across the battlefield the Wight King wailed in frustration. The swordmasters, with a flurry of blows bought the King to his knees, binding him in rope as he thrashed and spat curses from his cracked skeletal jaws. The Necromancer, seeing that they were too late to stop the Aelves evaporated into the shadows- the remaining undead collapsing into the marshland and sinking into the putrid earth as their puppet master fled.



As the remaining Aelf forces secured the battle field the mage and Galaeron climbed into the darkness of the Outpost to discover its secrets.The markings Turic discovered there on brass plaques revealed only part of a map- not made by Duardin hand but by those of Azgorh- Chaos Duardin who occupied this temple. The Wight King let out a cold lifeless cackle. Perhaps he knew more…