The Lost Isle Campaign
I have always liked the idea of map based campaigns. A group of us wanted to start a campaign this year so We got to work making a rule pack. The first draft was a huge complicated beast so we decided to tone it down to make it some thing far more open and easy going.
So over the next few months the players will hopefully be updating the blog with their army progress and the events on the lost island!
Oh feel free to re-use any parts you enjoy!
The lost isle rule pack
The lost isle has been drifting through the realms as long as people remember. Many have tried to settle but the wild nature of the place has caused all but a few to fail. It is a land of riches however and a few will stop at nothing to seize its power.
This campaign is focused on an island floating through the realms where players will take a small army and grow it over a number of campaign turns to finally claim victory!
Winning the campaign
The first player to reach 30 glory will win the campaign. Glory can be gained in a number of ways:
- 1 glory for fighting a battle
- 1 glory for having a fully painted army (scored each event round)
- 1 glory for having written a blog post (scored each event round)
- 2 glory for each area owned
Start of the campaign.
Each player begins the campaign with a minimum of:
- One non-monstrous hero on foot with no additional magic items or command abilities.
- 2 battleline units
- Any number of non monstrous units
This army may not exceed 500pts.
Campaign turn
Each campaign turn each player selects area on the map they wish to investigate. If two or more players pick the same area they will battle. Any remaining players with choose opponents starting with the player with the lowest glory.
Battles
The game played is decided by mutual consent between players. Failing this the person who was challenged may pick the battle type.
Post battle
The winner of the battle claims the tile they selected.in addition glory is awarded and both players can:
- Roll on the following chart to see what followers their warlord has attracted (you may do this first before choosing what option you wish)
- Gain the benefit from the area they have just claimed this turn(if they won the battle)
- The player may select gain a battle line unit of there choice instead.
If the unit would cost less the 150pts they may take multiples of the complete scroll so long as the total cost of all scrolls remains equal to or less than 150pts
The Crag
+200 reinforcement points
Workshops of Namdar
A war machine of your choice
The Misty Isle
A extra spell for a single wizard or roll a command trait
The Lair of Norouzi
A monster or monstrous mount
Bewildering wood
A mercenary wizard/priest of your choice
Arjan badlands
A unit of large foot troops
Addled marshes
A single unit may poison their weapons so they inflict double damage on a to wound roll of 6 or more
Ruins of Zalfari
A Magic weapon at random for a hero
Pirate shore
A unit of elite infantry
The great steppes
A unit of cavalry
Stone bridge
A mercenary fighter hero of your choice
Table for random troops
| 2 |
A Magic weapon at random for a hero |
| 3 |
A wizard/preist of your choice |
| 4 |
A warmachine of your choice |
| 5 |
A unit of cavalry |
| 6 |
A unit of large foot troops |
| 7 |
A unit of elite infantry or +100 reinforcement points |
| 8 |
A unit of cavalry |
| 9 |
A unit of large foot troops |
| 10 |
A fighter hero of your choice |
| 11 |
A monster or monstrous mount |
| 12 |
A extra spell for a single wizard or roll a command trait |